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Traits are acquired by completing profession challenges scattered throughout the world.
Shadow Trap: Set a trap, then use stealth and shadow-step to it when tripped, 120 second recharge. Needle Trap: Lay down a trap that poisons and immobilizes foes. Assassin Signet: Passive: You gain Fury.Active: Briefly immobilize your foe. Blinding Powder: Blind all foes within target area. Scorpion Wire: Throw out a scorpion wire, and pull your foe to you. Roll for Initiative: Evade backwards to recharge initiative. Hide in Shadows: Gain stealth, lost by emerging to attack. Caltrops: Scatter caltrops around you to cripple and damage foes. Apply Poison: You will poison foes with your next few attacks. Signet of Malice: Passive: You gain health by attacking.Active: You gain health.15 second recharge. Makes you invulnerable for a short while. 20 second recharge.Ĥ) Help Me!: Call for help from allies. 12 second recharge.ģ) Smoke Bomb: Drop a smoke bomb and use Stealth. 1 second recharge.Ģ) Trail of Knives: Throw a knife that bounces off multiple foes. Thieves have a few weapons at their disposal:ġ) Venomous Knife: Throw a knife that Poisons target foe. Traps: Thieves can lay traps to control areas or surprise unsuspecting foes. While under stealth, taking damage will reveal them temporarily, and attacking will reveal them. Stealth: Thieves can make themselves nearly invisible. This gives thieves a mobility advantage usable in combat.
Shadow Stepping: Thieves can travel instantaneously to a location they can walk to by shadow stepping to it instead. This allows the thief to concentrate on movement or stealth while his initiative recharges, and then unload his attacks in quick bursts. However, this bar recharges quickly, at 1 charge per second. This separate energy bar has 10 charges, with skills that can cost 5-6 charges at once. The Thief uses a separate energy bar called initiative to pay for his weapon skills.